Wednesday, December 16, 2009

Final Fantasy XII


“Final Fantasy XII” (http://en.wikipedia.org/wiki/Final_fantasy_12) was a decent enough game, but it suffered from one very big problem: it’s combat system was atrocious. Combat in this game was a jumbled, complicated mess built around the premise that you could set it up so that it played itself. Is that really supposed to be a good thing? Letting your game take you out of the equation and play itself? I hate to say it, but I couldn’t finish this game because of the way its combat system worked; it was just too jumbled to enjoy for me. In fact, the combat was the main complaint almost universally raised against the game. Since its release, Square Enix seems to have recognized this, and from what I’ve read about the next game in the series they might be abandoning the combat game play they used in XII all-together and opting for a more action-based style. I’d like to see what they do in the next game, because my one complaint about the series over the years has been the boringness of its combat. If they manage to blend more action into their traditional turn-based system, or forego turn-based for a real-time system it might just fix the one major problem I’ve always had with the series.

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